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1989-02-07
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4KB
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82 lines
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3]KING'S KORNER SOLITAIRE
3]By DAVID F. DOWNING
3]1943 White Hollow Drive
3]Greenville, NC 27858
-----------------------
Written in Amiga Basic and compiled with the ABSOFT AC/BASIC compiler,
King's Korner Solitaire is a simple little solitaire game that is quick to
play and contains several levels of difficulty.
Please feel free to distribute this program to friends or BBSes, but if
you do, please include this document and please do not alter the document or
the program.
If you like this game, remember that all contributions are welcome.
The program can be launched from Workbench (an icon is included) or
from CLI by typing "run KING" (without the quotes of course).
3] JUMPDISK NOTE: On JUMPDISK, the CLI command would be: run j:king/king
You can quit any time from the "PROJECT" menu and start a new game at
any time from the "NEW GAME" menu. A new game can be started with the same
FREE BLOCKS or FREE BLOCKS can be reset. FREE BLOCKS are described below.
3]NOTE TO 512K USERS
This program uses a four bit plane high resolution screen and several
graphic arrays, all of which are, as you probably know, memory-expensive. I
have tested the program with 512K from WorkBench with a couple of windows
opened and it runs fine. If, however, you are running other programs and/or
have several windows open, you will probably meet the dreaded GURU. Files in
RAM disk can also cause a crash, so it is best to end all other programs,
clear the RAM disk and close most windows before loading. I could have done
this with less memory, but I like hi-res, multi-colored screens and graphic
arrays are faster and easier to deal with.
Here are the rules:
King's Korner Solitaire is played with a standard deck of 52 playing
cards. Cards are turned over one at a time from the DECK and placed onto a
4 x 4 GRID according to the following rules:
1. No card may be placed on a space already occupied by another card.
2. Face cards must be place on spaces labeled for their type and suit
(in accordance with rule #1). Kings are placed on the four corners (thus the
name of the game), queens on the top and bottoms rows, and jacks on the
sides.
3. Non-face cards may be placed on any space (in accordance with rule
#1).
Once placed on the GRID, no card may be moved to any other space on the
GRID. Cards are discarded from the GRID to the DISCARD pile according to the
following rules:
1. No card be be discarded while a DECK card is face up until that DECK
card has been played.
2. No face card may be discarded.
3. Any TEN may be discarded by itself.
4. Any two cards whose face value equals 10 may be discarded. Aces
count as 1
If the GRID is full and no discard is possible, then the game is over
and you lose.
If a face card is drawn and its space is occupied, then the game is
over and you lose.
If all cards have been played and all non-face cards have been
discarded, then the game is over and YOU WIN!
Use the Mouse to select the DECK or any space on the GRID. You can also
press any key to select the DECK. You will find this will save some wear and
tear on your mouse. Be careful when selecting the DECK, because once a DECK
card is face up, it must be placed on the GRID before further discards are
possible.
The center spaces of the GRID are known as FREE SPACES. When the
program starts and after the introduction screen is cleared, you must select
the number of these spaces. Four FREE SPACES is the easiest to win and no
FREE SPACES is almost impossible. The "NEW GAME" menu has two choices. The
first choice will allow you to play another game with the same number of
FREE SPACES and the second choice will return you to the title screen, where
you can change the number of FREE SPACES.
When the first card of a pair is chosen for discard, it will be moved
to the DISCARD pile face up (unless, of course, it is a TEN). Click on
another card for discard or click on the DISCARD pile to replace the first
card and start over.
The numbers to the right of the DECK and DISCARD piles indicate the
number of cards left in each.
The program will not allow illegal moves and will sound a beep if one
is attempted.
Have fun . . .
4]END OF TEXT